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interests / rec.games.roguelike.nethack / Re: Having a promising knight

SubjectAuthor
* Having a promising knightYosemite Sam
`* Re: Having a promising knightJanis Papanagnou
 `- Re: Having a promising knightYosemite Sam

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Having a promising knight

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Subject: Having a promising knight
From: niod...@hotmail.com (Yosemite Sam)
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 by: Yosemite Sam - Tue, 14 Feb 2023 20:09 UTC

18/04 str
-12 AC
Excalibur
unicorn horn

I won't be playing knight again any time soon after this one.
The caitiff penalty is too much for me. I'm used to hacking
the s**t out of monsters, but this forces one to always be
ready to draw back. Not to mention sleeping monsters lead
to the same penalty. Leaving an entire zoo intact feels...
wrong.

Re: Having a promising knight

<tsgrsf$2keg6$1@dont-email.me>

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From: janis_pa...@hotmail.com (Janis Papanagnou)
Newsgroups: rec.games.roguelike.nethack
Subject: Re: Having a promising knight
Date: Tue, 14 Feb 2023 21:45:03 +0100
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 by: Janis Papanagnou - Tue, 14 Feb 2023 20:45 UTC

On 14.02.2023 21:09, Yosemite Sam wrote:
>
> I won't be playing knight again any time soon after this one.
> The caitiff penalty is too much for me. I'm used to hacking
> the s**t out of monsters, but this forces one to always be
> ready to draw back. Not to mention sleeping monsters lead
> to the same penalty. Leaving an entire zoo intact feels...
> wrong.

Kick some stone (or anything else) in the vicinity of the zoo
and the monsters will wake up (so that you'll get no penalty).
(If you consider it bad facing all monsters at once you can
try a kick from some distance so that only the nearest subset
will wake up.)

Other options include (e.g.) to let your steed or pet attack
them and wake them up.

WRT fleeing monsters I usually just ignore that message (and
accept the penalty).

Janis

Re: Having a promising knight

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Subject: Re: Having a promising knight
From: niod...@hotmail.com (Yosemite Sam)
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 by: Yosemite Sam - Tue, 21 Feb 2023 23:36 UTC

On Tuesday, February 14, 2023 at 2:45:06 PM UTC-6, Janis Papanagnou wrote:
> On 14.02.2023 21:09, Yosemite Sam wrote:
> >
> > I won't be playing knight again any time soon after this one.
> > The caitiff penalty is too much for me. I'm used to hacking
> > the s**t out of monsters, but this forces one to always be
> > ready to draw back. Not to mention sleeping monsters lead
> > to the same penalty. Leaving an entire zoo intact feels...
> > wrong.
> Kick some stone (or anything else) in the vicinity of the zoo
> and the monsters will wake up (so that you'll get no penalty).
> (If you consider it bad facing all monsters at once you can
> try a kick from some distance so that only the nearest subset
> will wake up.)
>
> Other options include (e.g.) to let your steed or pet attack
> them and wake them up.
>
> WRT fleeing monsters I usually just ignore that message (and
> accept the penalty).
>
> Janis

I suppose one of the times you don't ignore it is when you are
standing on a scroll of scare monster. That was what I found.

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